The Madden games of the past few years have been a complete and utter failure. Due to the fact that Madden NFL 22 was such an incredibly aggravating game, I found myself frequently wanting to hurl the controller out of the window. There were a lot of problems, and it seemed like EA Sports didn’t care very much about them. It’s possible that Madden NFL 23, which is being developed as a memorial to John Madden after he passed away, will be just as bad. On the other hand, we couldn’t have asked for a better installment in the series than this one. Not perfect, of course, but certainly not as bad as some of the blunders that have been made in recent times.
Regarding the different game modes available in Madden 23, not much has changed. There is no deviation from what you anticipated at all. EA Sports is pulling out all the stops in an effort to get you into the Madden 23 coins, which is, of course, the primary selling point of the game. The most significant difference can be seen when playing on a field that is 100 yards long (including the end zones). Situations in which competitors can make interceptions without even looking at the ball no longer exist. The fact that players would just put their hands up, not even aware that the ball was coming their way, and then catch it was something that really bothered me the previous year. During all of the time I’ve spent playing, I haven’t come across a single instance like that. And only once have I seen a player try to catch the ball by putting their hands through the hands of another player, which was something that happened all the time the year before. When frustrations like these are eliminated, Madden 23 immediately becomes a more enjoyable game to play because of the added opportunities for fun. There are still some clumsy animations in the game, such as when the ball can bounce between three players who are unable to catch it and must pass the ball around like a hot potato. Receivers no longer have soap on their hands, and the majority of the time when they drop the ball it is because they are being pressured by opponents.
They have dropped the ball a few times without anyone even noticing, but this is something that actually takes place in the real world.
It would appear that this year, EA Sports has decided to focus more on the perhaps unexciting simulation part rather than the arcade style, which, after the previous few years, was a good choice. This decision comes after a number of years in which EA Sports has been developing its sports video games. The player animations have been significantly improved, and the defenders now have a more savvy feel. The passing from your quarterback is one of the most noticeable improvements that has been made on the field. You now receive feedback after each throw regarding whether or not it was well timed, as there is a meter that measures accuracy now. It is working out much better than it did before. And that is precisely where it is this year; even though it may not appear to be different, it definitely has a different vibe. The graphics are essentially the same with a few new additions here and there, but overall, they are still of high quality. For instance, the colors are of a higher quality. As was stated earlier, defenders are more intelligent, making it more difficult to find the ideal pass. If you hold on to the ball for even a second longer than necessary, your quarterback is going to get sacked.
When it comes to matches, the only thing I have a legitimate gripe about is that some of the animations in the presentation between downs are boringly repetitive, the crowd clips aren’t very good, and the commentators say the same thing over and over again.
When it comes to this type of gameplay, the Madden franchise lags far behind other popular video game franchises such as FIFA, NBA 2K, and MLB The Show. Despite the fact that they worked hard to include something for every type of player, the overall quality of the product has suffered as a result. There are online modes to compete against other Madden 23’s Cheapest Players, as well as challenges (which can unlock new players), and the game features the equivalent of FIFA’s Squad Battles, in which you can play against other teams while the computer controls them. Following each match, you will be given a point total that is based on the difficulty of the match, the results of the match, and how well you performed on the pitch. This will contribute to your final weekly ranking. The transition to a new season format is the most notable change that has occurred this year.
Rather than simply accumulating points and moving up through the levels from one to one hundred over the course of the year, there are essentially several mini-seasons. In addition to the standard levels 1–100, in which points are awarded for reaching certain milestones and other achievements, there is now also a competitive season, in which points are awarded for participating in online matches. Last but not least, there are also seasons that are unique to individual programs. New card packs are introduced alongside new program iterations on occasion. The first program is called Headliners, and it will be available for participation for a period of two months. It is likely that something novel will surface sometime in the interim or after this. At each new level in any of the three programs, you will receive a new reward. It may be in the form of currency, card packs, or individual players.